In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. As for the guy who said to use it on husks, no. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. But I used grunts a lot. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. He is an interesting Squad member that can tear down enemy armors and set them on fire. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit Cookie Notice Sniper rifles and heavy pistols with their high armor damage bonus can cover for the reduced damage (compared to Heavy Incinerate) against strong single targets. 2023 GAMESPOT, A FANDOM COMPANY. Will be useful against Vorcha enemies early in the game. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Mordin already has Incinerate that obliterates armors, making this weapon choice redundant. Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. I've been able to knock a few enemies off ledges using concussive shot. At any rate, Full Cryo Blast is one of the best powers in ME2. Large explosion taking place upon contact and within a three meter radius. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. Is concussive shot useful? - Mass Effect 2 - GameSpot Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. Dump points into that early and make sure to pick the squad ammo evolution. How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. Legendary edition reveals ME2 is the worst of the triology. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Infiltrators are deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. Depending on the play style, each of the sniper rifles can be effective. The good thing with Heavy Pistols is that AI is very accurate with them. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. In the early game, we want to have Mordin as an effective companion as soon as possible. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Another S tier pick, she can deal with two types of protection and prime combos. Incinerate is a Power in Mass Effect 2 . While the Widow benefits more from the cloak damage boost, using squad powers to help with stripping defenses and using Cryo Ammo to boost damage benefits the Viper more. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. Pistols are more effective against armored enemies than against enemies with shields or barriers. This section will cover what weapons you should equip for Mordin to maximize his damage. Has the highest base damage. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. This is a better option if you want your attacks to be effective against single and well armored targets. That's useful. Infiltrator choice: Heavy Incinerate or Incineration Blast - GameSpot Shotguns cover close range, which, for Infiltrators, is normally covered only by SMGs and Heavy Pistols. Heavy Incinerate it is! Incinerate | Mass Effect 2 (ME2) - Gamestegy community Silicon-X 13 years ago #4. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Copious use of Incinerate can drastically reduce ammo usage, which can be in short supply for heavy pistols and sniper rifles. I see no point in taking another upgrade as Mordin already has low HP and should be supported with a good tank character. Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. It has great synergy with all weapon types but especially sniper rifles. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. Besides Miranda hes the only other Squadmate who can handle all defenses reliably. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. and our The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. Scan this QR code to download the app now. Besides, area throw won't do anything to 3 shielded Geth. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Incineration blast. AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Contrary to popular belief he has both reach and flexibility. Privacy Policy. This advanced plasma round melts or burns nearly anything it hits. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. I beat ME2, on Insanity Mode, with an Infiltrator. Ya dont waste a lot on your own concussive. In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer.
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me2 incinerate heavy or blast